package cate.game.client.msg.id;

import cate.game.client.msg.MsgConfig;

/**
 * @author liuyunke
 * @program: cate-game
 * @create
 * @description:
 */
public class MsgIdBBrightMythEquipment {
    public static final MsgConfig REFRESH_BRIGHT_REWARD_REQ = new MsgConfig(MsgIdA.BRIGHT_MYTH_EQUIPMENT, 1, "刷新心愿指针转盘奖励 的请求");
    public static final MsgConfig BRIGHT_REWARD_INFO_RESP = new MsgConfig(MsgIdA.BRIGHT_MYTH_EQUIPMENT, 2, "心愿指针活动数据 的返回");
    public static final MsgConfig DRAW_REWARDS_REQ = new MsgConfig(MsgIdA.BRIGHT_MYTH_EQUIPMENT, 3, "心愿指针抽奖 的请求");
    public static final MsgConfig DRAW_REWARDS_RESP = new MsgConfig(MsgIdA.BRIGHT_MYTH_EQUIPMENT, 4, "心愿指针抽奖 的返回");
    public static final MsgConfig DRAW_REWARDS_LOG_REQ = new MsgConfig(MsgIdA.BRIGHT_MYTH_EQUIPMENT, 5, "心愿指针抽奖日志 的请求");
    public static final MsgConfig DRAW_REWARDS_LOG_RESP = new MsgConfig(MsgIdA.BRIGHT_MYTH_EQUIPMENT, 6, "心愿指针抽奖日志 的返回");
    public static final MsgConfig SET_WISH_REQ = new MsgConfig(MsgIdA.BRIGHT_MYTH_EQUIPMENT, 7, "心愿指针设置自选奖励 的请求");
    public static final MsgConfig FORGE_EQUIP_REQ = new MsgConfig(MsgIdA.BRIGHT_MYTH_EQUIPMENT, 8, "合成永恒装备 的请求");
    public static final MsgConfig FORGE_EQUIP_RESP = new MsgConfig(MsgIdA.BRIGHT_MYTH_EQUIPMENT, 9, "合成永恒装备 的返回");

}
